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American video game artist, designer, director and producer

Glen Schofield is an American video game artist, designer, director, and producer. He 🎉 was formerly the vice president and general manager at Visceral Games, co-founder of Sledgehammer Games, founder and former CEO of 🎉 Striking Distance Studios,[1] and the creator and executive producer of the third-person survival horror video game Dead Space.

Career [ edit 🎉 ]

Schofield trained in both fine arts and business, earning a BFA from Pratt Institute and an MBA from Golden Gate 🎉 University. His career began as an artist and art director with the New Jersey video game company Absolute Entertainment. He 🎉 then relocated to Seattle to join the West Coast's burgeoning video games industry.[2] His professional influences included Asteroids, Moon Patrol, 🎉 Gunstar Heroes, Disruptor and the Contra series, followed later by Resident Evil, Gears of War, and the franchise he would 🎉 eventually contribute to, Modern Warfare.[3]

As a vice president at Crystal Dynamics, Schofield headed development on two of the studio's franchises: 🎉 Gex and Legacy of Kain. Moving to EA Redwood Studios (later Visceral Games) as general manager, he collaborated with Bret 🎉 Robbins, including the popular Lord of the Rings video series and 007: From Russia with Love.[2]

Schofield's reputation grew with the 🎉 2008 title Dead Space, which the magazine Edge called "a work of passionate sci-fi horror that became one of most 🎉 commercially successful new properties of the year."[4] Schofield has said that the film Event Horizon inspired him to create a 🎉 game that fused the genres of science fiction and horror. The game's theme of humans in space losing perspective to 🎉 their place in the universe is influenced by the works of Isaac Asimov and Arthur C. Clarke, after whom the 🎉 game character Isaac Clarke was named.[5][6]

Schofield, executive producer on the project, worked with Michael Condrey, senior development director. The game 🎉 launched a franchise of sequels, comics, novels and films, and went on to win more than 80 industry awards, including 🎉 the Academy of Interactive Arts & Sciences' Action Game of the Year and two awards from the British Academy of 🎉 Film and Television Arts. During his time at EA Redwood Studios, the studio was ranked 17th in the top 50 🎉 Game Developers List of 2009 by Game Developer Research.[7] Edge named him one of the Hot 100 Game Developers of 🎉 2009.[8][4]

Schofield (left) and Michael Condrey at the Sledgehammer headquarters, 2009

In 2009, Schofield and Condrey created Sledgehammer Games, with Schofield as 🎉 general manager and Condrey as chief operating officer. They retained those roles when, that November, Activision acquired the company as 🎉 a wholly owned development studio operating on an independent model.[9]

Schofield was also a storyboard director and created over 100 characters 🎉 for the animated series The Adventures of the Galaxy Rangers.[citation needed]

In June 2024, Schofield announced that he was joining Krafton 🎉 as the CEO of a new development team called Striking Distance Studios. Under Schofield, the studio will be developing a 🎉 game with a narrative experience set in the PlayerUnknown's Battlegrounds's universe.[10][11] The game would later drop this connection in May 🎉 of 2024, no longer being attached to the PlayerUnknown's Battlegrounds universe.[12] The Callisto Protocol was revealed at The Game Awards 🎉 2024 and planned for release in 2024.[13]

The Callisto Protocol failed to reach its anticipated sales goals, resulting in Schofield voluntarily 🎉 leaving Striking Distance Studios in September 2024.[14]

Personal life [ edit ]

Schofield is married and has three children. In his spare 🎉 time, he enjoys painting and exercising; he has said that he enjoys both cardio and weight training so much that 🎉 he will exercise once a day when working on a project with a deadline and twice a day when not.[3][15]

Games 🎉 [ edit ]

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